Files
2023-01-28 11:06:37 +07:00

46 lines
1.7 KiB
Python

import pygame
class Board:
def __init__(self, width, height, screen):
self.width = width
self.height = height
self.board = [[1] * width for _ in range(height)]
self.left = 10
self.top = 10
self.cell_size = 30
self.screen = screen
def render(self):
for y in range(self.height):
for x in range(self.width):
pygame.draw.rect(self.screen, pygame.Color(255, 255, 255), (
x * self.cell_size + self.left, y * self.cell_size + self.top, self.cell_size, self.cell_size),
self.board[y][x])
def set_view(self, left, top, cell_size):
self.left = left
self.top = top
self.cell_size = cell_size
def on_click(self, cell_coords):
for x in range(self.height):
self.board[x][cell_coords[1]] = (self.board[x][cell_coords[1]] + 1) % 2
for y in range(self.width):
self.board[cell_coords[0]][y] = (self.board[cell_coords[0]][y] + 1) % 2
new_cell = (self.board[cell_coords[0]][cell_coords[1]] + 1) % 2
self.board[cell_coords[0]][cell_coords[1]] = new_cell
def get_cell(self, mouse_pos):
if self.left <= mouse_pos[1] < self.left + self.height * self.cell_size and \
self.top <= mouse_pos[0] < self.top + self.width * self.cell_size:
cell = int((mouse_pos[1] - self.left) / self.cell_size), int((mouse_pos[0] - self.top) / self.cell_size)
return cell
else:
return None
def get_click(self, mouse_pos):
cell = self.get_cell(mouse_pos)
if cell is not None:
self.on_click(cell)