добавили начало игры
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import pygame as pg
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from math import pi
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from modules import Book, GameOver
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class Swamp:
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def __init__(self):
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self.left_book = None
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self.down_book = None
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self.right_book = None
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self.top_book = None
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self.top_area = None
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self.left_area = None
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self.y = None
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self.x = None
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self.width = 13
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self.height = 8
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self.board = [[0] * 13 for _ in range(8)] # Матрица
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self.cell_size = 30
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self.book_use = False # Если self.book_use является True, то активируется класс Book
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self.book = Book.Book()
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self.frogs = 3 # кол-во лягушек
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self.game_over = GameOver.GameOver()
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def render(self, screen): # Рисование поля, книги и болота
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myimage = pg.image.load("styles/background.jpg")
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imagerect = myimage.get_rect()
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scaled_image = pg.transform.smoothscale(myimage, (500, 500))
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screen.blit(scaled_image, imagerect)
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pg.draw.rect(screen, (255, 255, 255), (630, 400, 50, 60)) # книга
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pg.draw.rect(screen, (132, 7, 8), (630, 400, 50, 55))
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pg.draw.rect(screen, (98, 0, 15), (630, 400, 5, 60))
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pg.draw.line(screen, (231, 113, 0), [640, 420], [675, 420], 3)
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for row in range(self.width): # Клетчатое поле
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for col in range(self.height):
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self.x = self.left_area + row * self.cell_size
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self.y = self.top_area + col * self.cell_size
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if self.board[col][row] == 0:
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pg.draw.rect(screen, (100, 100, 100),
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(self.x, self.y, self.cell_size, self.cell_size), 1)
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elif self.board[col][row] == 1:
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pg.draw.rect(screen, (252, 232, 131), (self.x, self.y, self.cell_size, self.cell_size))
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if self.book_use is True: # При нажатии на книгу рисуется небольшой экран с информацией
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self.book.info(screen)
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if self.frogs == 0: # Если все лягушки вымрут, то открывается окно с Game over
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self.game_over.end(screen)
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def set_view(self, left, top, cell_size):
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self.left_area = left
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self.top_area = top
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self.cell_size = cell_size
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def set_book(self, top, right, down, left): # Координаты сторон книги
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self.top_book = top
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self.right_book = right
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self.down_book = down
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self.left_book = left
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def get_cell(self, mouse_pos):
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board_width = self.width * self.cell_size
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board_height = self.height * self.cell_size
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if self.left_area < mouse_pos[0] < self.left_area + board_width:
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if self.top_area < mouse_pos[1] < self.top_area + board_height:
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cell_coords = (mouse_pos[0] - self.top_area) // self.cell_size + 1, \
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(mouse_pos[1] - self.left_area) // self.cell_size - 1
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return cell_coords
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elif self.left_book < mouse_pos[0] < self.right_book:
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if self.top_book < mouse_pos[1] < self.down_book and self.book_use is False:
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self.book_use = True
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elif self.book_use is True and self.top_book < mouse_pos[1] < self.down_book:
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self.book_use = False
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return None
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def on_click(self, mouse_pos): # Действия после клика на клетчатое поле
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if mouse_pos is None:
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self.board = [[0] * 13 for _ in range(8)]
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elif self.board[mouse_pos[1]][mouse_pos[0]] == 0:
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self.board = [[0] * 13 for _ in range(8)]
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self.board[mouse_pos[1]][mouse_pos[0]] = 1
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elif self.board[mouse_pos[1]][mouse_pos[0]] == 1:
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self.board[mouse_pos[1]][mouse_pos[0]] = 0
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def get_click(self, mouse_pos):
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cell = self.get_cell(mouse_pos)
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self.on_click(cell)
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