Files
toads/modules/Swamp.py
T

91 lines
3.9 KiB
Python

import pygame as pg
from math import pi
from modules import Book, GameOver
class Swamp:
def __init__(self):
self.left_book = None
self.down_book = None
self.right_book = None
self.top_book = None
self.top_area = None
self.left_area = None
self.y = None
self.x = None
self.width = 13
self.height = 8
self.board = [[0] * 13 for _ in range(8)] # Матрица
self.cell_size = 30
self.book_use = False # Если self.book_use является True, то активируется класс Book
self.book = Book.Book()
self.frogs = 3 # кол-во лягушек
self.game_over = GameOver.GameOver()
def render(self, screen): # Рисование поля, книги и болота
myimage = pg.image.load("styles/background.jpg")
imagerect = myimage.get_rect()
scaled_image = pg.transform.smoothscale(myimage, (500, 500))
screen.blit(scaled_image, imagerect)
pg.draw.rect(screen, (255, 255, 255), (630, 400, 50, 60)) # книга
pg.draw.rect(screen, (132, 7, 8), (630, 400, 50, 55))
pg.draw.rect(screen, (98, 0, 15), (630, 400, 5, 60))
pg.draw.line(screen, (231, 113, 0), [640, 420], [675, 420], 3)
for row in range(self.width): # Клетчатое поле
for col in range(self.height):
self.x = self.left_area + row * self.cell_size
self.y = self.top_area + col * self.cell_size
if self.board[col][row] == 0:
pg.draw.rect(screen, (100, 100, 100),
(self.x, self.y, self.cell_size, self.cell_size), 1)
elif self.board[col][row] == 1:
pg.draw.rect(screen, (252, 232, 131), (self.x, self.y, self.cell_size, self.cell_size))
if self.book_use is True: # При нажатии на книгу рисуется небольшой экран с информацией
self.book.info(screen)
if self.frogs == 0: # Если все лягушки вымрут, то открывается окно с Game over
self.game_over.end(screen)
def set_view(self, left, top, cell_size):
self.left_area = left
self.top_area = top
self.cell_size = cell_size
def set_book(self, top, right, down, left): # Координаты сторон книги
self.top_book = top
self.right_book = right
self.down_book = down
self.left_book = left
def get_cell(self, mouse_pos):
board_width = self.width * self.cell_size
board_height = self.height * self.cell_size
if self.left_area < mouse_pos[0] < self.left_area + board_width:
if self.top_area < mouse_pos[1] < self.top_area + board_height:
cell_coords = (mouse_pos[0] - self.top_area) // self.cell_size + 1, \
(mouse_pos[1] - self.left_area) // self.cell_size - 1
return cell_coords
elif self.left_book < mouse_pos[0] < self.right_book:
if self.top_book < mouse_pos[1] < self.down_book and self.book_use is False:
self.book_use = True
elif self.book_use is True and self.top_book < mouse_pos[1] < self.down_book:
self.book_use = False
return None
def on_click(self, mouse_pos): # Действия после клика на клетчатое поле
if mouse_pos is None:
self.board = [[0] * 13 for _ in range(8)]
elif self.board[mouse_pos[1]][mouse_pos[0]] == 0:
self.board = [[0] * 13 for _ in range(8)]
self.board[mouse_pos[1]][mouse_pos[0]] = 1
elif self.board[mouse_pos[1]][mouse_pos[0]] == 1:
self.board[mouse_pos[1]][mouse_pos[0]] = 0
def get_click(self, mouse_pos):
cell = self.get_cell(mouse_pos)
self.on_click(cell)