158 lines
5.9 KiB
Python
158 lines
5.9 KiB
Python
import pygame as pg
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from math import pi, sin, cos
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from random import *
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class Game:
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def __init__(self):
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self.line = None
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self.old_color = None
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self.interval_x = None
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self.interval_y = None
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self.colors = [tuple([randrange(50, 256, 40) for _ in range(3)]) for _ in range(10)]
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self.intervals_x = [(430, 460), (350, 430), (245, 350), (165, 245), (130, 165), (130, 165), (165, 245),
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(245, 350), (350, 430), (430, 460)]
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self.intervals_y = [(170, 265), (113, 170), (113, 113), (113, 170), (170, 265), (265, 360), (360, 425),
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(425, 425), (365, 425), (265, 365)]
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self.line_color = choice(self.colors)
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self.clock = pg.time.Clock()
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self.speed = 15 # Здесь можно менять скорость
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self.right = False
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self.lose = False
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self.corner = 440
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self.scores = 0
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self.x = 300
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self.y = 430
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def render(self, screen_move): # Создание круга из случайных цветов и стрелки
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pg.draw.arc(screen_move, (self.colors[0]),
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(120, 90, 350, 350), 0, pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[1]),
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(120, 90, 350, 350), pi / 5, 2 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[2]),
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(120, 90, 350, 350), 2 * pi / 5, 3 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[3]),
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(120, 90, 350, 350), 3 * pi / 5, 4 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[4]),
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(120, 90, 350, 350), 4 * pi / 5, pi, 7)
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pg.draw.arc(screen_move, (self.colors[5]),
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(120, 90, 350, 350), pi, 6 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[6]),
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(120, 90, 350, 350), 6 * pi / 5, 7 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[7]),
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(120, 90, 350, 350), 7 * pi / 5, 8 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[8]),
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(120, 90, 350, 350), 8 * pi / 5, 9 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[9]),
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(120, 90, 350, 350), 9 * pi / 5, 2 * pi, 7)
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pg.draw.line(screen_move, self.line_color, [300, 270], [self.x, self.y], 9)
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font = pg.font.Font(None, 50)
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text = font.render('Счёт:', True, (255, 255, 255))
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screen_move.blit(text, (50, 500))
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text = font.render(f'{self.scores}/10', True, (255, 255, 255))
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screen_move.blit(text, (70, 540))
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if self.scores == 10:
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print("Прекол")
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self.get_reward(10)
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def side_change(self): # Изменение стороны и проверка
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if not self.right:
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self.right = True
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elif self.right:
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self.right = False
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if color_change:
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self.old_color = self.line_color
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while self.old_color == self.line_color:
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self.line_color = choice(self.colors)
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self.interval_x = self.intervals_x[self.colors.index(self.old_color)]
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self.interval_y = self.intervals_y[self.colors.index(self.old_color)]
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if self.interval_x[0] <= round(self.x) <= self.interval_x[1] and \
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((round(self.y) <= self.interval_y[0] == self.interval_y[1]) or
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(self.interval_y[0] <= round(self.y) <= self.interval_y[1])):
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self.scores += 1
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self.speed += 10
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else:
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print("Не прекол")
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scores = self.scores
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self.get_reward(scores)
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global running
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running = False
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def animation(self): # анимация (изменение координат)
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if self.right:
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if self.corner > 90 and self.corner > 270:
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self.y = sin(abs(self.corner)) * 165 + 270
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self.x = cos(abs(self.corner)) * 165 + 295
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else:
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self.y = sin(abs(self.corner)) * 165 + 270
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self.x = -cos(abs(self.corner)) * 165 + 295
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self.corner += self.speed * self.clock.tick(50000) / 10000
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else:
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if self.corner > 90 or self.corner > 270:
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self.y = sin(abs(self.corner)) * 165 + 270
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self.x = cos(abs(self.corner)) * 165 + 295
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else:
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self.y = sin(abs(self.corner)) * 165 + 270
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self.x = -cos(abs(self.corner)) * 165 + 295
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self.line = pg.transform.rotate(self.line, self.corner)
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self.corner -= self.speed * self.clock.tick(50000) / 10000
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@staticmethod
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def get_reward(scope):
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scope_mass = {
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"1": 5,
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"2": 10,
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"3": 20,
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"4": 35,
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"5": 50,
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"6": 75,
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"7": 100,
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"8": 150,
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"9": 200,
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"10": 1000
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}
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from modules.DB import UseDB
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db = UseDB("game")
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db.update_document(
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{
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"save.name": "start"
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},
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{
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"money": db.find_document({})[0]["money"] + scope_mass[str(scope)]
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}
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)
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pg.init()
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size = 600, 600
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animation = False
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color_change = False
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running = True
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def start():
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global running, animation, color_change
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pg.init()
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screen = pg.display.set_mode(size)
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game = Game()
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animation = False
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color_change = False
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running = True
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while running:
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for event in pg.event.get():
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if event.type == pg.QUIT:
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running = False
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if event.type == pg.MOUSEBUTTONDOWN: # Запуск игры
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animation = True
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game.side_change()
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color_change = True
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if animation:
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game.animation()
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pg.display.update()
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screen.fill((40, 40, 40))
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game.render(screen)
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pg.display.flip()
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pg.display.quit()
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