Files
toads/modules/Swamp.py
T

119 lines
4.9 KiB
Python

import pygame as pg
from modules import Book, GameOver, Mathematics, DB
from modules.RewardWindow import RewardWindow
# тут писал код не я, поэтому я отказываюсь это комментировать
class Swamp:
def __init__(self):
self.cell_info = None
self.event = None
self.left_book = None
self.down_book = None
self.right_book = None
self.top_book = None
self.top_area = None
self.left_area = None
self.y = None
self.x = None
self.test = False
self.width = 13
self.height = 8
self.board = Mathematics.field_generation() # Матрица
self.cell_size = 30
self.time_to_close = 0
self.book_use = False # Если self.book_use является True, то активируется класс Book
self.book = Book.Book()
self.frogs = 3 # кол-во лягушек
self.game_over = GameOver.GameOver()
self.reward_window = RewardWindow()
def render(self, screen): # Рисование поля, книги и болота
myimage = pg.image.load("styles/background.jpg")
rect = screen.get_rect()
x = rect[2]
y = rect[3]
scaled_image = pg.transform.smoothscale(myimage, (x, y))
screen.blit(scaled_image, (0, 0))
pg.draw.rect(screen, (255, 255, 255), (0, 0, 40, 40))
pg.draw.rect(screen, (255, 255, 255), (630, 400, 50, 60)) # книга
pg.draw.rect(screen, (132, 7, 8), (630, 400, 50, 55))
pg.draw.rect(screen, (98, 0, 15), (630, 400, 5, 60))
pg.draw.line(screen, (231, 113, 0), [640, 420], [675, 420], 3)
for row in range(self.width): # Клетчатое поле
for col in range(self.height):
self.x = self.left_area + row * self.cell_size
self.y = self.top_area + col * self.cell_size
pg.draw.rect(screen, (100, 100, 100),
(self.x, self.y, self.cell_size, self.cell_size), 1)
font = pg.font.Font(None, 50)
db = DB.UseDB("game")
text_string = f"Ваш баланс мух составляет: {db.find_document({})[0]['money']}"
text = font.render(text_string, True, (255, 255, 255))
size = font.size(text_string)
screen.blit(text, (350 - (size[0] / 2.), 50))
if self.book_use is True: # При нажатии на книгу рисуется небольшой экран с информацией
from modules.Mathematics import recalculation_events, get_random_event
if not self.test:
self.event = get_random_event()
self.test = True
recalculation_events(self.event["well"])
self.book.info(screen, self.event)
if not self.book_use:
self.test = False
if self.frogs == 0: # Если все лягушки вымрут, то открывается окно с Game over
self.game_over.end(screen)
if self.time_to_close != 0:
self.time_to_close -= 1
self.reward_window.open_window(self.cell_info, screen)
def set_view(self, left, top, cell_size):
self.left_area = left
self.top_area = top
self.cell_size = cell_size
def set_book(self, top, right, down, left): # Координаты сторон книги
self.top_book = top
self.right_book = right
self.down_book = down
self.left_book = left
def get_cell(self, mouse_pos):
board_width = self.width * self.cell_size
board_height = self.height * self.cell_size
if self.left_area <= mouse_pos[0] <= self.left_area + board_width:
if self.top_area <= mouse_pos[1] <= self.top_area + board_height:
cell_coords = (mouse_pos[0] - self.top_area) // self.cell_size + 1, \
(mouse_pos[1] - self.left_area) // self.cell_size - 1
try:
self.cell_info = self.board[cell_coords[1]][cell_coords[0]]
except IndexError:
self.cell_info = self.board[-1][cell_coords[0]]
self.time_to_close = 1
return cell_coords
if 0 <= mouse_pos[0] <= 40 and 0 <= mouse_pos[1] <= 40:
from modules.minigames.arkady import start
start()
elif self.left_book < mouse_pos[0] < self.right_book:
if self.top_book < mouse_pos[1] < self.down_book and self.book_use is False:
self.book_use = True
elif self.book_use is True and self.top_book < mouse_pos[1] < self.down_book:
self.book_use = False
return None
def on_click(self, mouse_pos): # Действия после клика на клетчатое поле
pass
def get_click(self, mouse_pos):
cell = self.get_cell(mouse_pos)
self.on_click(cell)