import pygame as pg from modules import Book, GameOver, Mathematics, DB from modules.RewardWindow import RewardWindow # тут писал код не я, поэтому я отказываюсь это комментировать class Swamp: def __init__(self): self.cell_info = None self.event = None self.left_book = None self.down_book = None self.right_book = None self.top_book = None self.top_area = None self.left_area = None self.y = None self.x = None self.test = False self.width = 13 self.height = 8 self.board = Mathematics.field_generation() # Матрица self.cell_size = 30 self.time_to_close = 0 self.book_use = False # Если self.book_use является True, то активируется класс Book self.book = Book.Book() self.frogs = 3 # кол-во лягушек self.game_over = GameOver.GameOver() self.reward_window = RewardWindow() def render(self, screen): # Рисование поля, книги и болота myimage = pg.image.load("styles/background.jpg") rect = screen.get_rect() x = rect[2] y = rect[3] scaled_image = pg.transform.smoothscale(myimage, (x, y)) screen.blit(scaled_image, (0, 0)) pg.draw.rect(screen, (255, 255, 255), (0, 0, 40, 40)) pg.draw.rect(screen, (255, 255, 255), (630, 400, 50, 60)) # книга pg.draw.rect(screen, (132, 7, 8), (630, 400, 50, 55)) pg.draw.rect(screen, (98, 0, 15), (630, 400, 5, 60)) pg.draw.line(screen, (231, 113, 0), [640, 420], [675, 420], 3) for row in range(self.width): # Клетчатое поле for col in range(self.height): self.x = self.left_area + row * self.cell_size self.y = self.top_area + col * self.cell_size pg.draw.rect(screen, (100, 100, 100), (self.x, self.y, self.cell_size, self.cell_size), 1) font = pg.font.Font(None, 50) db = DB.UseDB("game") text_string = f"Ваш баланс мух составляет: {db.find_document({})[0]['money']}" text = font.render(text_string, True, (255, 255, 255)) size = font.size(text_string) screen.blit(text, (350 - (size[0] / 2.), 50)) if self.book_use is True: # При нажатии на книгу рисуется небольшой экран с информацией from modules.Mathematics import recalculation_events, get_random_event if not self.test: self.event = get_random_event() self.test = True recalculation_events(self.event["well"]) self.book.info(screen, self.event) if not self.book_use: self.test = False if self.frogs == 0: # Если все лягушки вымрут, то открывается окно с Game over self.game_over.end(screen) if self.time_to_close != 0: self.time_to_close -= 1 self.reward_window.open_window(self.cell_info, screen) def set_view(self, left, top, cell_size): self.left_area = left self.top_area = top self.cell_size = cell_size def set_book(self, top, right, down, left): # Координаты сторон книги self.top_book = top self.right_book = right self.down_book = down self.left_book = left def get_cell(self, mouse_pos): board_width = self.width * self.cell_size board_height = self.height * self.cell_size if self.left_area <= mouse_pos[0] <= self.left_area + board_width: if self.top_area <= mouse_pos[1] <= self.top_area + board_height: cell_coords = (mouse_pos[0] - self.top_area) // self.cell_size + 1, \ (mouse_pos[1] - self.left_area) // self.cell_size - 1 try: self.cell_info = self.board[cell_coords[1]][cell_coords[0]] except IndexError: self.cell_info = self.board[-1][cell_coords[0]] self.time_to_close = 1 return cell_coords if 0 <= mouse_pos[0] <= 40 and 0 <= mouse_pos[1] <= 40: from modules.minigames.arkady import start start() elif self.left_book < mouse_pos[0] < self.right_book: if self.top_book < mouse_pos[1] < self.down_book and self.book_use is False: self.book_use = True elif self.book_use is True and self.top_book < mouse_pos[1] < self.down_book: self.book_use = False return None def on_click(self, mouse_pos): # Действия после клика на клетчатое поле pass def get_click(self, mouse_pos): cell = self.get_cell(mouse_pos) self.on_click(cell)