сделал загатовку, откуда сделаем старт микро-игры
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import pygame
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class Board:
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def __init__(self, width, height, screen):
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self.width = width
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self.height = height
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self.board = [[1] * width for _ in range(height)]
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self.left = 10
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self.top = 10
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self.cell_size = 30
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self.screen = screen
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def render(self):
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for y in range(self.height):
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for x in range(self.width):
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pygame.draw.rect(self.screen, pygame.Color(255, 255, 255), (
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x * self.cell_size + self.left, y * self.cell_size + self.top, self.cell_size, self.cell_size),
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self.board[y][x])
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def set_view(self, left, top, cell_size):
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self.left = left
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self.top = top
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self.cell_size = cell_size
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def on_click(self, cell_coords):
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for x in range(self.height):
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self.board[x][cell_coords[1]] = (self.board[x][cell_coords[1]] + 1) % 2
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for y in range(self.width):
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self.board[cell_coords[0]][y] = (self.board[cell_coords[0]][y] + 1) % 2
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self.board[cell_coords[0]][cell_coords[1]] = (self.board[cell_coords[0]][cell_coords[1]] + 1) % 2
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def get_cell(self, mouse_pos):
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if self.left <= mouse_pos[1] < self.left + self.height * self.cell_size and \
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self.top <= mouse_pos[0] < self.top + self.width * self.cell_size:
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return int((mouse_pos[1] - self.left) / self.cell_size), int((mouse_pos[0] - self.top) / self.cell_size)
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else:
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return None
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def get_click(self, mouse_pos):
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cell = self.get_cell(mouse_pos)
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if cell is not None:
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self.on_click(cell)
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