сделал загатовку, откуда сделаем старт микро-игры

This commit is contained in:
2022-12-08 22:00:31 +07:00
parent 1c7a4c71f1
commit fca7d11b43
4 changed files with 102 additions and 0 deletions
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import pygame
class Board:
def __init__(self, width, height, screen):
self.width = width
self.height = height
self.board = [[1] * width for _ in range(height)]
self.left = 10
self.top = 10
self.cell_size = 30
self.screen = screen
def render(self):
for y in range(self.height):
for x in range(self.width):
pygame.draw.rect(self.screen, pygame.Color(255, 255, 255), (
x * self.cell_size + self.left, y * self.cell_size + self.top, self.cell_size, self.cell_size),
self.board[y][x])
def set_view(self, left, top, cell_size):
self.left = left
self.top = top
self.cell_size = cell_size
def on_click(self, cell_coords):
for x in range(self.height):
self.board[x][cell_coords[1]] = (self.board[x][cell_coords[1]] + 1) % 2
for y in range(self.width):
self.board[cell_coords[0]][y] = (self.board[cell_coords[0]][y] + 1) % 2
self.board[cell_coords[0]][cell_coords[1]] = (self.board[cell_coords[0]][cell_coords[1]] + 1) % 2
def get_cell(self, mouse_pos):
if self.left <= mouse_pos[1] < self.left + self.height * self.cell_size and \
self.top <= mouse_pos[0] < self.top + self.width * self.cell_size:
return int((mouse_pos[1] - self.left) / self.cell_size), int((mouse_pos[0] - self.top) / self.cell_size)
else:
return None
def get_click(self, mouse_pos):
cell = self.get_cell(mouse_pos)
if cell is not None:
self.on_click(cell)
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from pymongo import MongoClient
class UseDB:
def __init__(self, collection_name):
self.series_collection = None
self.client = MongoClient('localhost', 27017)
self.db = self.client['stepik']
self.series_collection = self.db[collection_name]
def find_document(self, elements):
return [x for x in self.series_collection.find(elements)]
def insert_document(self, data):
return self.series_collection.insert_one(data).inserted_id
def update_document(self, query_elements, new_values):
self.series_collection.update_one(query_elements, {'$set': new_values})
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import pygame
from modules.Board import Board
class Game:
def __init__(self):
pygame.init()
size = 500, 500
self.screen = pygame.display.set_mode(size)
pygame.display.set_caption('Чёрное в белое и наоборот')
self.board = Board(5, 7, self.screen)
self.board.set_view(100, 100, 50)
self.running = True
def start(self):
while self.running:
self.event()
self.render()
pygame.quit()
def event(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
if event.type == pygame.MOUSEBUTTONDOWN:
self.board.get_click(event.pos)
def render(self):
self.screen.fill((0, 0, 0))
self.board.render()
pygame.display.flip()