добавил перезапись сложности в config.ini
добавил зависимости вероятностей от сложности немного английской грамматики добавил
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@@ -1,5 +1,6 @@
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import pygame
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from modules.Board import Board
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from modules.Mathematics import recalculation_events, get_random_event
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class Game:
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@@ -24,6 +25,10 @@ class Game:
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self.running = False
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if event.type == pygame.MOUSEBUTTONDOWN:
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self.board.get_click(event.pos)
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if event.type == pygame.MOUSEWHEEL:
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event = get_random_event()
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recalculation_events(event["well"])
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print(event)
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def render(self):
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self.screen.fill((0, 0, 0))
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+7
-1
@@ -1,5 +1,6 @@
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import pygame
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import pygame_menu
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import configparser
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def set_difficulty(value, _):
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@@ -8,10 +9,15 @@ def set_difficulty(value, _):
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def start_the_game():
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config = configparser.ConfigParser()
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config.read('conf/config.ini')
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config['Settings']['difficulty'] = difficulty
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with open('conf/config.ini', 'w') as configfile:
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config.write(configfile)
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menu.toggle()
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difficulty = ""
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difficulty = "Простая"
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pygame.init()
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surface = pygame.display.set_mode((600, 400))
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mytheme = pygame_menu.themes.THEME_DARK.copy()
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+18
-10
@@ -1,6 +1,7 @@
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from modules.DB import UseDB
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from loguru import logger
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import random
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import configparser
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def get_random_event():
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@@ -11,30 +12,37 @@ def get_random_event():
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def recalculation_events(well):
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difficulties = {
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"Простая": [5, 5],
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"Средняя": [5, 2],
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"Сложная": [5, 1],
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"Проигрывать весело": [10, 1]
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}
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config = configparser.ConfigParser()
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config.read("conf/config.ini")
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difficulty = config['Settings']['difficulty']
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if well:
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db = UseDB("events")
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not_well_events = db.find_document({"well": False})
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for i in not_well_events:
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db.update_document({"_id": i["_id"]}, {"probability": i["probability"] + 5})
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db.update_document({"_id": i["_id"]}, {"probability": i["probability"] + difficulties[difficulty][0]})
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well_events = db.find_document({"well": True})
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cooficent = len(not_well_events) * 5 / len(well_events)
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ratio = len(not_well_events) * difficulties[difficulty][0] / len(well_events)
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for i in well_events:
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db.update_document({"_id": i["_id"]}, {"probability": i["probability"] - cooficent})
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db.update_document({"_id": i["_id"]}, {"probability": i["probability"] - ratio})
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else:
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db = UseDB("events")
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well_events = db.find_document({"well": True})
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for i in well_events:
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db.update_document({"_id": i["_id"]}, {"probability": i["probability"] + 5})
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db.update_document({"_id": i["_id"]}, {"probability": i["probability"] + difficulties[difficulty][1]})
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not_well_events = db.find_document({"well": False})
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cooficent = len(well_events) * 5 / len(not_well_events)
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ratio = len(well_events) * difficulties[difficulty][1] / len(not_well_events)
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for i in not_well_events:
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db.update_document({"_id": i["_id"]}, {"probability": i["probability"] - cooficent})
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db.update_document({"_id": i["_id"]}, {"probability": i["probability"] - ratio})
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def start_calculating():
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logger.remove()
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logger.add("conf/log.log", level="INFO")
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logger.info("Валидация началась")
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logger.debug("Валидация началась")
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db = UseDB("events")
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response = db.find_document({})
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sum_percent_probability = sum([i["probability"] for i in response])
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@@ -50,4 +58,4 @@ def start_calculating():
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logger.critical(f"Ошибка в ивенте {i['name']}. Разница в длинах variants, consequence "
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f"и probability_consequence")
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quit(0)
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logger.info("Валидация игры успешно прошла")
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logger.debug("Валидация игры успешно прошла")
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