добавил игру аркадия, но не полностью

добавил лягушек в книгу
This commit is contained in:
2023-01-28 11:06:37 +07:00
parent 2950823179
commit c7a8cb521f
7 changed files with 177 additions and 129 deletions
+4 -2
View File
@@ -28,12 +28,14 @@ class Board:
self.board[x][cell_coords[1]] = (self.board[x][cell_coords[1]] + 1) % 2
for y in range(self.width):
self.board[cell_coords[0]][y] = (self.board[cell_coords[0]][y] + 1) % 2
self.board[cell_coords[0]][cell_coords[1]] = (self.board[cell_coords[0]][cell_coords[1]] + 1) % 2
new_cell = (self.board[cell_coords[0]][cell_coords[1]] + 1) % 2
self.board[cell_coords[0]][cell_coords[1]] = new_cell
def get_cell(self, mouse_pos):
if self.left <= mouse_pos[1] < self.left + self.height * self.cell_size and \
self.top <= mouse_pos[0] < self.top + self.width * self.cell_size:
return int((mouse_pos[1] - self.left) / self.cell_size), int((mouse_pos[0] - self.top) / self.cell_size)
cell = int((mouse_pos[1] - self.left) / self.cell_size), int((mouse_pos[0] - self.top) / self.cell_size)
return cell
else:
return None
+36 -2
View File
@@ -2,6 +2,37 @@ import pygame as pg
from modules import DB
def get_frogs_img(name):
frogs_img = {
"Квакуша": "1.jpg",
"Квакша": "2.jpg",
"Квак": "3.jpg",
"Ква": "4.jpg",
"Кваква": "5.jpg",
"Джабба-хатт": "6.jpg",
"Квендальф": "7.jpg",
"Лягуша": "8.jpg",
"Жаба": "9.jpg",
"Абажаю": "10.jpg",
"Пучеглазый": "11.jpg",
"Вафля": "12.jpg",
"13": "13.jpg",
"14": "14.jpg",
"15": "15.jpg",
"16": "16.jpg",
"17": "17.jpg",
"18": "18.jpg",
"19": "19.jpg",
"20": "20.jpg",
"21": "21.jpg",
"22": "22.jpg",
"23": "23.jpg"
}
frogs_img_prepare = frogs_img[name]
frogs_img_str = f"styles/frogs/{frogs_img_prepare}"
return frogs_img_str
class Book: # Окно с необходимой информацией
@staticmethod
def info(screen, event):
@@ -24,8 +55,6 @@ class Book: # Окно с необходимой информацией
font = pg.font.Font(None, 15) # Здесь будет указана информация о некоторых лягушках
for col in range(1):
for row in range(1):
pg.draw.rect(screen, (255, 255, 255), (100 + 120 * col, 375 + 40 * row, 35, 35),
1) # Рамка с портретом лягушки
if col == 0:
i = row
elif col == 1:
@@ -34,6 +63,11 @@ class Book: # Окно с необходимой информацией
i = row + 6
else:
i = row + 9
myimage = pg.image.load(get_frogs_img(frogs[i][0]))
scaled_image = pg.transform.smoothscale(myimage, (34, 34))
screen.blit(scaled_image, (100 + 120 * col + 1, 375 + 40 * row + 1))
pg.draw.rect(screen, (0, 0, 0), (100 + 120 * col, 375 + 40 * row, 35, 35),
3) # Рамка с портретом лягушки
text = font.render(f'{frogs[i][0]} - ', True, (255, 255, 255))
screen.blit(text, (140 + 120 * col, 375 + 40 * row))
text = font.render(f'{frogs[i][-1][0]}% зд.,', True, (255, 255, 255))
+2
View File
@@ -28,6 +28,8 @@ class Game:
self.running = False
if event.type == pg.MOUSEBUTTONDOWN:
self.swamp.get_click(event.pos)
size = 700, 500
self.screen = pg.display.set_mode(size)
self.screen.fill((93, 101, 48))
self.swamp.render(self.screen)
pg.display.flip()
+5
View File
@@ -37,6 +37,8 @@ class Swamp:
scaled_image = pg.transform.smoothscale(myimage, (x, y))
screen.blit(scaled_image, (0, 0))
pg.draw.rect(screen, (255, 255, 255), (0, 0, 40, 40))
pg.draw.rect(screen, (255, 255, 255), (630, 400, 50, 60)) # книга
pg.draw.rect(screen, (132, 7, 8), (630, 400, 50, 55))
pg.draw.rect(screen, (98, 0, 15), (630, 400, 5, 60))
@@ -98,6 +100,9 @@ class Swamp:
self.cell_info = self.board[-1][cell_coords[0]]
self.time_to_close = 10
return cell_coords
if 0 <= mouse_pos[0] <= 40 and 0 <= mouse_pos[1] <= 40:
from modules.minigames.arkady import start
start()
elif self.left_book < mouse_pos[0] < self.right_book:
if self.top_book < mouse_pos[1] < self.down_book and self.book_use is False:
self.book_use = True
+129
View File
@@ -0,0 +1,129 @@
import pygame as pg
from math import pi, sin, cos
from random import *
class Game:
def __init__(self):
self.line = None
self.old_color = None
self.interval_x = None
self.interval_y = None
self.colors = [tuple([randrange(50, 256, 40) for _ in range(3)]) for _ in range(10)]
self.intervals_x = [(430, 460), (350, 430), (245, 350), (165, 245), (130, 165), (130, 165), (165, 245),
(245, 350), (350, 430), (430, 460)]
self.intervals_y = [(170, 265), (113, 170), (113, 113), (113, 170), (170, 265), (265, 360), (360, 425),
(425, 425), (365, 425), (265, 365)]
self.line_color = choice(self.colors)
self.clock = pg.time.Clock()
self.speed = 15 # Здесь можно менять скорость
self.right = False
self.lose = False
self.corner = 440
self.scores = 0
self.x = 300
self.y = 430
def render(self, screen_move): # Создание круга из случайных цветов и стрелки
pg.draw.arc(screen_move, (self.colors[0]),
(120, 90, 350, 350), 0, pi / 5, 7)
pg.draw.arc(screen_move, (self.colors[1]),
(120, 90, 350, 350), pi / 5, 2 * pi / 5, 7)
pg.draw.arc(screen_move, (self.colors[2]),
(120, 90, 350, 350), 2 * pi / 5, 3 * pi / 5, 7)
pg.draw.arc(screen_move, (self.colors[3]),
(120, 90, 350, 350), 3 * pi / 5, 4 * pi / 5, 7)
pg.draw.arc(screen_move, (self.colors[4]),
(120, 90, 350, 350), 4 * pi / 5, pi, 7)
pg.draw.arc(screen_move, (self.colors[5]),
(120, 90, 350, 350), pi, 6 * pi / 5, 7)
pg.draw.arc(screen_move, (self.colors[6]),
(120, 90, 350, 350), 6 * pi / 5, 7 * pi / 5, 7)
pg.draw.arc(screen_move, (self.colors[7]),
(120, 90, 350, 350), 7 * pi / 5, 8 * pi / 5, 7)
pg.draw.arc(screen_move, (self.colors[8]),
(120, 90, 350, 350), 8 * pi / 5, 9 * pi / 5, 7)
pg.draw.arc(screen_move, (self.colors[9]),
(120, 90, 350, 350), 9 * pi / 5, 2 * pi, 7)
pg.draw.line(screen_move, self.line_color, [300, 270], [self.x, self.y], 9)
font = pg.font.Font(None, 50)
text = font.render('Счёт:', True, (255, 255, 255))
screen_move.blit(text, (50, 500))
text = font.render(f'{self.scores}/10', True, (255, 255, 255))
screen_move.blit(text, (70, 540))
if self.scores == 10:
print("Прекол")
def side_change(self): # Изменение стороны и проверка
if not self.right:
self.right = True
elif self.right:
self.right = False
if color_change:
self.old_color = self.line_color
while self.old_color == self.line_color:
self.line_color = choice(self.colors)
self.interval_x = self.intervals_x[self.colors.index(self.old_color)]
self.interval_y = self.intervals_y[self.colors.index(self.old_color)]
if self.interval_x[0] <= round(self.x) <= self.interval_x[1] and \
((round(self.y) <= self.interval_y[0] == self.interval_y[1]) or
(self.interval_y[0] <= round(self.y) <= self.interval_y[1])):
self.scores += 1
self.speed += 10
else:
print("Не прекол")
global running
running = False
def animation(self): # анимация (изменение координат)
if self.right:
if self.corner > 90 and self.corner > 270:
self.y = sin(abs(self.corner)) * 165 + 270
self.x = cos(abs(self.corner)) * 165 + 295
else:
self.y = sin(abs(self.corner)) * 165 + 270
self.x = -cos(abs(self.corner)) * 165 + 295
self.corner += self.speed * self.clock.tick(50000) / 10000
else:
if self.corner > 90 or self.corner > 270:
self.y = sin(abs(self.corner)) * 165 + 270
self.x = cos(abs(self.corner)) * 165 + 295
else:
self.y = sin(abs(self.corner)) * 165 + 270
self.x = -cos(abs(self.corner)) * 165 + 295
self.line = pg.transform.rotate(self.line, self.corner)
self.corner -= self.speed * self.clock.tick(50000) / 10000
pg.init()
size = 600, 600
animation = False
color_change = False
running = True
def start():
global running, animation, color_change
pg.init()
screen = pg.display.set_mode(size)
game = Game()
animation = False
color_change = False
running = True
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
if event.type == pg.MOUSEBUTTONDOWN: # Запуск игры
animation = True
game.side_change()
color_change = True
if animation:
game.animation()
pg.display.update()
screen.fill((40, 40, 40))
game.render(screen)
pg.display.flip()
pg.display.quit()