добавил игру аркадия, но не полностью
добавил лягушек в книгу
This commit is contained in:
+4
-2
@@ -28,12 +28,14 @@ class Board:
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self.board[x][cell_coords[1]] = (self.board[x][cell_coords[1]] + 1) % 2
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for y in range(self.width):
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self.board[cell_coords[0]][y] = (self.board[cell_coords[0]][y] + 1) % 2
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self.board[cell_coords[0]][cell_coords[1]] = (self.board[cell_coords[0]][cell_coords[1]] + 1) % 2
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new_cell = (self.board[cell_coords[0]][cell_coords[1]] + 1) % 2
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self.board[cell_coords[0]][cell_coords[1]] = new_cell
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def get_cell(self, mouse_pos):
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if self.left <= mouse_pos[1] < self.left + self.height * self.cell_size and \
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self.top <= mouse_pos[0] < self.top + self.width * self.cell_size:
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return int((mouse_pos[1] - self.left) / self.cell_size), int((mouse_pos[0] - self.top) / self.cell_size)
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cell = int((mouse_pos[1] - self.left) / self.cell_size), int((mouse_pos[0] - self.top) / self.cell_size)
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return cell
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else:
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return None
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+36
-2
@@ -2,6 +2,37 @@ import pygame as pg
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from modules import DB
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def get_frogs_img(name):
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frogs_img = {
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"Квакуша": "1.jpg",
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"Квакша": "2.jpg",
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"Квак": "3.jpg",
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"Ква": "4.jpg",
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"Кваква": "5.jpg",
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"Джабба-хатт": "6.jpg",
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"Квендальф": "7.jpg",
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"Лягуша": "8.jpg",
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"Жаба": "9.jpg",
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"Абажаю": "10.jpg",
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"Пучеглазый": "11.jpg",
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"Вафля": "12.jpg",
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"13": "13.jpg",
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"14": "14.jpg",
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"15": "15.jpg",
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"16": "16.jpg",
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"17": "17.jpg",
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"18": "18.jpg",
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"19": "19.jpg",
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"20": "20.jpg",
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"21": "21.jpg",
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"22": "22.jpg",
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"23": "23.jpg"
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}
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frogs_img_prepare = frogs_img[name]
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frogs_img_str = f"styles/frogs/{frogs_img_prepare}"
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return frogs_img_str
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class Book: # Окно с необходимой информацией
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@staticmethod
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def info(screen, event):
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@@ -24,8 +55,6 @@ class Book: # Окно с необходимой информацией
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font = pg.font.Font(None, 15) # Здесь будет указана информация о некоторых лягушках
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for col in range(1):
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for row in range(1):
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pg.draw.rect(screen, (255, 255, 255), (100 + 120 * col, 375 + 40 * row, 35, 35),
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1) # Рамка с портретом лягушки
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if col == 0:
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i = row
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elif col == 1:
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@@ -34,6 +63,11 @@ class Book: # Окно с необходимой информацией
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i = row + 6
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else:
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i = row + 9
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myimage = pg.image.load(get_frogs_img(frogs[i][0]))
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scaled_image = pg.transform.smoothscale(myimage, (34, 34))
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screen.blit(scaled_image, (100 + 120 * col + 1, 375 + 40 * row + 1))
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pg.draw.rect(screen, (0, 0, 0), (100 + 120 * col, 375 + 40 * row, 35, 35),
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3) # Рамка с портретом лягушки
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text = font.render(f'{frogs[i][0]} - ', True, (255, 255, 255))
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screen.blit(text, (140 + 120 * col, 375 + 40 * row))
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text = font.render(f'{frogs[i][-1][0]}% зд.,', True, (255, 255, 255))
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@@ -28,6 +28,8 @@ class Game:
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self.running = False
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if event.type == pg.MOUSEBUTTONDOWN:
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self.swamp.get_click(event.pos)
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size = 700, 500
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self.screen = pg.display.set_mode(size)
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self.screen.fill((93, 101, 48))
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self.swamp.render(self.screen)
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pg.display.flip()
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@@ -37,6 +37,8 @@ class Swamp:
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scaled_image = pg.transform.smoothscale(myimage, (x, y))
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screen.blit(scaled_image, (0, 0))
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pg.draw.rect(screen, (255, 255, 255), (0, 0, 40, 40))
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pg.draw.rect(screen, (255, 255, 255), (630, 400, 50, 60)) # книга
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pg.draw.rect(screen, (132, 7, 8), (630, 400, 50, 55))
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pg.draw.rect(screen, (98, 0, 15), (630, 400, 5, 60))
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@@ -98,6 +100,9 @@ class Swamp:
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self.cell_info = self.board[-1][cell_coords[0]]
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self.time_to_close = 10
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return cell_coords
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if 0 <= mouse_pos[0] <= 40 and 0 <= mouse_pos[1] <= 40:
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from modules.minigames.arkady import start
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start()
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elif self.left_book < mouse_pos[0] < self.right_book:
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if self.top_book < mouse_pos[1] < self.down_book and self.book_use is False:
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self.book_use = True
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@@ -0,0 +1,129 @@
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import pygame as pg
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from math import pi, sin, cos
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from random import *
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class Game:
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def __init__(self):
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self.line = None
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self.old_color = None
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self.interval_x = None
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self.interval_y = None
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self.colors = [tuple([randrange(50, 256, 40) for _ in range(3)]) for _ in range(10)]
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self.intervals_x = [(430, 460), (350, 430), (245, 350), (165, 245), (130, 165), (130, 165), (165, 245),
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(245, 350), (350, 430), (430, 460)]
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self.intervals_y = [(170, 265), (113, 170), (113, 113), (113, 170), (170, 265), (265, 360), (360, 425),
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(425, 425), (365, 425), (265, 365)]
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self.line_color = choice(self.colors)
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self.clock = pg.time.Clock()
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self.speed = 15 # Здесь можно менять скорость
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self.right = False
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self.lose = False
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self.corner = 440
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self.scores = 0
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self.x = 300
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self.y = 430
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def render(self, screen_move): # Создание круга из случайных цветов и стрелки
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pg.draw.arc(screen_move, (self.colors[0]),
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(120, 90, 350, 350), 0, pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[1]),
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(120, 90, 350, 350), pi / 5, 2 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[2]),
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(120, 90, 350, 350), 2 * pi / 5, 3 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[3]),
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(120, 90, 350, 350), 3 * pi / 5, 4 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[4]),
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(120, 90, 350, 350), 4 * pi / 5, pi, 7)
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pg.draw.arc(screen_move, (self.colors[5]),
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(120, 90, 350, 350), pi, 6 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[6]),
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(120, 90, 350, 350), 6 * pi / 5, 7 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[7]),
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(120, 90, 350, 350), 7 * pi / 5, 8 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[8]),
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(120, 90, 350, 350), 8 * pi / 5, 9 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[9]),
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(120, 90, 350, 350), 9 * pi / 5, 2 * pi, 7)
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pg.draw.line(screen_move, self.line_color, [300, 270], [self.x, self.y], 9)
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font = pg.font.Font(None, 50)
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text = font.render('Счёт:', True, (255, 255, 255))
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screen_move.blit(text, (50, 500))
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text = font.render(f'{self.scores}/10', True, (255, 255, 255))
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screen_move.blit(text, (70, 540))
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if self.scores == 10:
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print("Прекол")
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def side_change(self): # Изменение стороны и проверка
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if not self.right:
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self.right = True
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elif self.right:
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self.right = False
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if color_change:
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self.old_color = self.line_color
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while self.old_color == self.line_color:
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self.line_color = choice(self.colors)
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self.interval_x = self.intervals_x[self.colors.index(self.old_color)]
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self.interval_y = self.intervals_y[self.colors.index(self.old_color)]
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if self.interval_x[0] <= round(self.x) <= self.interval_x[1] and \
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((round(self.y) <= self.interval_y[0] == self.interval_y[1]) or
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(self.interval_y[0] <= round(self.y) <= self.interval_y[1])):
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self.scores += 1
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self.speed += 10
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else:
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print("Не прекол")
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global running
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running = False
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def animation(self): # анимация (изменение координат)
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if self.right:
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if self.corner > 90 and self.corner > 270:
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self.y = sin(abs(self.corner)) * 165 + 270
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self.x = cos(abs(self.corner)) * 165 + 295
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else:
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self.y = sin(abs(self.corner)) * 165 + 270
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self.x = -cos(abs(self.corner)) * 165 + 295
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self.corner += self.speed * self.clock.tick(50000) / 10000
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else:
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if self.corner > 90 or self.corner > 270:
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self.y = sin(abs(self.corner)) * 165 + 270
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self.x = cos(abs(self.corner)) * 165 + 295
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else:
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self.y = sin(abs(self.corner)) * 165 + 270
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self.x = -cos(abs(self.corner)) * 165 + 295
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self.line = pg.transform.rotate(self.line, self.corner)
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self.corner -= self.speed * self.clock.tick(50000) / 10000
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pg.init()
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size = 600, 600
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animation = False
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color_change = False
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running = True
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def start():
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global running, animation, color_change
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pg.init()
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screen = pg.display.set_mode(size)
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game = Game()
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animation = False
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color_change = False
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running = True
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while running:
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for event in pg.event.get():
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if event.type == pg.QUIT:
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running = False
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if event.type == pg.MOUSEBUTTONDOWN: # Запуск игры
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animation = True
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game.side_change()
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color_change = True
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if animation:
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game.animation()
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pg.display.update()
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screen.fill((40, 40, 40))
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game.render(screen)
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pg.display.flip()
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pg.display.quit()
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