сделал генерацию поля, типа разные уровни, а так же сделал вывод текста, что же тут сделалось
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+29
-22
@@ -1,10 +1,13 @@
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import pygame as pg
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from math import pi
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from modules import Book, GameOver
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from modules import Book, GameOver, Mathematics
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from modules.RewardWindow import RewardWindow
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# тут писал код не я, поэтому я отказываюсь это комментировать
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class Swamp:
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def __init__(self):
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self.cell_info = None
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self.event = None
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self.left_book = None
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self.down_book = None
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self.right_book = None
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@@ -13,15 +16,18 @@ class Swamp:
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self.left_area = None
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self.y = None
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self.x = None
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self.test = False
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self.width = 13
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self.height = 8
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self.board = [[0] * 13 for _ in range(8)] # Матрица
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self.board = Mathematics.field_generation() # Матрица
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self.cell_size = 30
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self.time_to_close = 0
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self.book_use = False # Если self.book_use является True, то активируется класс Book
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self.book = Book.Book()
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self.frogs = 3 # кол-во лягушек
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self.game_over = GameOver.GameOver()
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self.reward_window = RewardWindow()
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def render(self, screen): # Рисование поля, книги и болота
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myimage = pg.image.load("styles/background.jpg")
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@@ -40,22 +46,27 @@ class Swamp:
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for col in range(self.height):
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self.x = self.left_area + row * self.cell_size
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self.y = self.top_area + col * self.cell_size
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if self.board[col][row] == 0:
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pg.draw.rect(screen, (100, 100, 100),
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(self.x, self.y, self.cell_size, self.cell_size), 1)
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elif self.board[col][row] == 1:
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pg.draw.rect(screen, (252, 232, 131), (self.x, self.y, self.cell_size, self.cell_size))
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pg.draw.rect(screen, (100, 100, 100),
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(self.x, self.y, self.cell_size, self.cell_size), 1)
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if self.book_use is True: # При нажатии на книгу рисуется небольшой экран с информацией
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from modules.Mathematics import recalculation_events, get_random_event
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event = get_random_event()
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print(event)
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recalculation_events(event["well"])
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self.book.info(screen, event)
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if not self.test:
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self.event = get_random_event()
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self.test = True
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recalculation_events(self.event["well"])
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self.book.info(screen, self.event)
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if not self.book_use:
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self.test = False
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if self.frogs == 0: # Если все лягушки вымрут, то открывается окно с Game over
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self.game_over.end(screen)
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if self.time_to_close != 0:
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self.time_to_close -= 1
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self.reward_window.open_window(self.cell_info, screen)
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def set_view(self, left, top, cell_size):
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self.left_area = left
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self.top_area = top
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@@ -67,13 +78,15 @@ class Swamp:
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self.down_book = down
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self.left_book = left
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def get_cell(self, mouse_pos):
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def get_cell(self, mouse_pos, screen):
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board_width = self.width * self.cell_size
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board_height = self.height * self.cell_size
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if self.left_area < mouse_pos[0] < self.left_area + board_width:
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if self.top_area < mouse_pos[1] < self.top_area + board_height:
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cell_coords = (mouse_pos[0] - self.top_area) // self.cell_size + 1, \
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(mouse_pos[1] - self.left_area) // self.cell_size - 1
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self.cell_info = self.board[cell_coords[1]][cell_coords[0]]
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self.time_to_close = 100
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return cell_coords
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elif self.left_book < mouse_pos[0] < self.right_book:
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if self.top_book < mouse_pos[1] < self.down_book and self.book_use is False:
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@@ -83,14 +96,8 @@ class Swamp:
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return None
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def on_click(self, mouse_pos): # Действия после клика на клетчатое поле
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if mouse_pos is None:
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self.board = [[0] * 13 for _ in range(8)]
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elif self.board[mouse_pos[1]][mouse_pos[0]] == 0:
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self.board = [[0] * 13 for _ in range(8)]
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self.board[mouse_pos[1]][mouse_pos[0]] = 1
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elif self.board[mouse_pos[1]][mouse_pos[0]] == 1:
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self.board[mouse_pos[1]][mouse_pos[0]] = 0
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pass
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def get_click(self, mouse_pos):
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cell = self.get_cell(mouse_pos)
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def get_click(self, mouse_pos, screen):
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cell = self.get_cell(mouse_pos, screen)
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self.on_click(cell)
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