починил авторизацию, ускорил систему с помощью сервера, сделал спрайты по правильному
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+26
-18
@@ -7,16 +7,23 @@ class Game:
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def __init__(self):
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self.line = None
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self.old_color = None
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self.interval_x = None
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self.interval_y = None
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self.colors = [tuple([randrange(50, 256, 40) for _ in range(3)]) for _ in range(10)]
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self.interval_x = None
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self.colors = [(235, 26, 26), (235, 26, 235), (51, 51, 255),
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(255, 128, 0), (51, 255, 153), (255, 255, 0),
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(255, 255, 255), (139, 69, 19), (0, 255, 127),
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(255, 218, 185), (147, 112, 219), (128, 0, 128),
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(128, 128, 0), (47, 79, 79), (139, 0, 0),
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(255, 192, 203), (124, 252, 0), (46, 139, 87),
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(0, 128, 128), (0, 255, 255)]
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self.need_colors = sample(self.colors, 10)
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self.intervals_x = [(430, 460), (350, 430), (245, 350), (165, 245), (130, 165), (130, 165), (165, 245),
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(245, 350), (350, 430), (430, 460)]
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self.intervals_y = [(170, 265), (113, 170), (113, 113), (113, 170), (170, 265), (265, 360), (360, 425),
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(425, 425), (365, 425), (265, 365)]
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self.line_color = choice(self.colors)
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self.line_color = choice(self.need_colors)
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self.clock = pg.time.Clock()
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self.speed = 15 # Здесь можно менять скорость
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self.speed = 25 # Здесь можно менять скорость
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self.right = False
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self.lose = False
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self.corner = 440
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@@ -25,25 +32,25 @@ class Game:
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self.y = 430
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def render(self, screen_move): # Создание круга из случайных цветов и стрелки
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pg.draw.arc(screen_move, (self.colors[0]),
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pg.draw.arc(screen_move, (self.need_colors[0]),
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(120, 90, 350, 350), 0, pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[1]),
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pg.draw.arc(screen_move, (self.need_colors[1]),
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(120, 90, 350, 350), pi / 5, 2 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[2]),
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pg.draw.arc(screen_move, (self.need_colors[2]),
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(120, 90, 350, 350), 2 * pi / 5, 3 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[3]),
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pg.draw.arc(screen_move, (self.need_colors[3]),
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(120, 90, 350, 350), 3 * pi / 5, 4 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[4]),
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pg.draw.arc(screen_move, (self.need_colors[4]),
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(120, 90, 350, 350), 4 * pi / 5, pi, 7)
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pg.draw.arc(screen_move, (self.colors[5]),
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pg.draw.arc(screen_move, (self.need_colors[5]),
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(120, 90, 350, 350), pi, 6 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[6]),
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pg.draw.arc(screen_move, (self.need_colors[6]),
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(120, 90, 350, 350), 6 * pi / 5, 7 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[7]),
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pg.draw.arc(screen_move, (self.need_colors[7]),
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(120, 90, 350, 350), 7 * pi / 5, 8 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[8]),
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pg.draw.arc(screen_move, (self.need_colors[8]),
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(120, 90, 350, 350), 8 * pi / 5, 9 * pi / 5, 7)
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pg.draw.arc(screen_move, (self.colors[9]),
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pg.draw.arc(screen_move, (self.need_colors[9]),
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(120, 90, 350, 350), 9 * pi / 5, 2 * pi, 7)
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pg.draw.line(screen_move, self.line_color, [300, 270], [self.x, self.y], 9)
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@@ -64,13 +71,14 @@ class Game:
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if color_change:
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self.old_color = self.line_color
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while self.old_color == self.line_color:
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self.line_color = choice(self.colors)
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self.line_color = choice(self.need_colors)
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self.interval_x = self.intervals_x[self.colors.index(self.old_color)]
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self.interval_y = self.intervals_y[self.colors.index(self.old_color)]
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self.interval_x = self.intervals_x[self.need_colors.index(self.old_color)]
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self.interval_y = self.intervals_y[self.need_colors.index(self.old_color)]
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if self.interval_x[0] <= round(self.x) <= self.interval_x[1] and \
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((round(self.y) <= self.interval_y[0] == self.interval_y[1]) or
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(self.interval_y[0] <= round(self.y) <= self.interval_y[1])):
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(self.interval_y[0] <= round(self.y) <= self.interval_y[1]) or
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(round(self.y) >= self.interval_y[0] == self.interval_y[1])):
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self.scores += 1
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self.speed += 10
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else:
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